Updated to V1.03a!
A few hours of sleep and some bug fixing later and VPR V1.03a is available to you all.
Changelog:
- All scenes will properly load now, in order, when requested
- Levels will advance if you beat the current one, instead of constantly
- Players now actually keep their money through the duration of their playthrough, instead of making some and spending it all during level load
- Reduced the rate the hunter's look radius expands to be more appropriate levels
- Reduced HP increase on level up to something a bit more... balanced
- Reduced spawn time for projectiles, so no more accidentally papering a house or sniping a hunter from half way across the map on large maps, and hunters can't snipe you either
- Time should not pass while the tutorial screen is up
- Hunters on level 3 are now constrained to their corners of the island and will no longer encroach on the player at load
- The tutorial will now only show the first time you load up the first level, and not every single time you go to chuck some papers
Known Issues:
- No visual feedback to eat the villagers, they just sort of... vanish. Silently.
- Sometimes villagers won't let you out of dialogue if they're mid movement when you talk to them
- If you beat level 5, there's no "exit only" option
Let me know if you guys find another issues!
Files
Get Vampire's Paper Route
Vampire's Paper Route
Even vampirism won't stop one boy's quest for his paper route badge
Status | Released |
Author | SerpentWorks Games |
Genre | Adventure, Role Playing |
Tags | 2D, Ludum Dare 41, Roguelite, Short, Vampire, weird |
Languages | English |
More posts
- WebGL Updated to V1.1a!Jun 01, 2018
- PostLD Version 1.1a Released!Apr 29, 2018
- VPR Updated to v1.1!Apr 27, 2018
- Updated to V1.0b!Apr 25, 2018
- V1.03 Out!Apr 24, 2018
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